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- on mouseDown
- repeat with i = 7 down to 0
- set the visible of sprite (24 + i) to 1
- end repeat
- repeat with i = 3 down to 0
- set the visible of sprite (24 + i) to 0
- end repeat
- updateStage()
- repeat while the mouseDown = 1
- if rollOver(35) = 1 then
- set the visible of sprite 27 to 0
- updateStage()
- end if
- end repeat
- end
-
- on mouseUp
- if rollOver(35) = 1 then
- set the soundLevel to 3
- else
- repeat with i = 7 down to 0
- set the visible of sprite (24 + i) to 1
- end repeat
- repeat with i = the soundLevel down to 0
- set the visible of sprite (24 + i) to 0
- end repeat
- end if
- end
-